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Messages - Corey Cooper

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31
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 31, 2023, 02:20:57 PM »
Are you sure you have layout scaling enabled?  When enabled, everything on the screen should scale appropriately.  Here's the layout at 4 different sizes with layout scaling enabled and the optimal resolution set to 1920x1080:













32
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 30, 2023, 06:31:13 PM »
Try using layout scaling.  On the Layout tab, press the Preferences button, then check Enable layout scaling at the bottom, and set the Optimal resolution to 1920x1080 (I assume the original layout was designed for 1920x1080).

33
Help Me / Re: point formula
« on: December 30, 2023, 06:28:22 PM »
So just the last tournament gets more points?  You used the word "round" a couple of times but I think you're referring to a tournament, not a level in a tournament.  Just want to be clear.

Are you using this formula in Points for Playing or as a Tournament Score formula?  If Tournament Score formula, you can't change it just for one tournament, since it will affect all tournaments for which you compute stats.  But if Points for Playing, just change it for the final tournament and add "* 1.5":

(position + buyins * pow(2/3, rank - 1)) * 1.5

34
Help Me / Re: Setting a global variable?
« on: December 30, 2023, 06:15:42 PM »
No way to do this today that I can think of, but definitely a good idea.  I already have on my list to add variables to layouts, but this is also a good idea and has me rethinking some things.

35
This isn't possible today, but these are excellent suggestions for a future version.

In order to play one sound followed by another, you'll have to actually create an audio file that plays both of your sounds.  There are plenty of audio editors out there, but a good free one is Audacity: https://www.audacityteam.org/

36
Help Me / Re: How to play two sound files in each event
« on: December 17, 2023, 09:48:51 PM »
I think Stuart was intending to link to the following topic, or one of its replies:

https://www.thetournamentdirector.net/forums/index.php?topic=2293.0

37
Suggestions / Re: Capital letters
« on: December 14, 2023, 10:51:58 AM »
The Tournament Director does in fact support capital letters, and always has.

You may be asking about the "Auto format name fields" feature, which automatically capitalizes the first letter of each word in ther Nickname, First name, and Last name fields, and automatically lowercases the other letters.  It's just a convenience feature.  To disable this feature, just uncheck the box at the bottom of the New Player or Edit Game Player windows:


38
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 13, 2023, 05:46:38 PM »
Quote
I was going to ask you how you accomplished some of this, but after your follow up I just looked at the layouts and files themselves.  For example, I figured the "In" and "Out" sections were mock ups because I couldn't recall any way to display just player images without their names, but after looking I see you're using the <playerNames> token, and using transparent as the text color for the names ... so the names are there just invisible.
It's actually the 0 font size that does the trick, it ensures all the player pictures are equally spaced.

Ah, that didn't occur to me because I was just looking for the player names, but I get it.  This was something that I ran into many times during development of the TD.  Had such a hard time figuring out why some DIV didn't size exactly as I wanted, even if it was empty!  Turns out the font size matters, even without any text.

39
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 13, 2023, 12:45:04 PM »
This is amazing.  You're obviously an accomplished graphic designer.

I was going to ask you how you accomplished some of this, but after your follow up I just looked at the layouts and files themselves.  For example, I figured the "In" and "Out" sections were mock ups because I couldn't recall any way to display just player images without their names, but after looking I see you're using the <playerNames> token, and using transparent as the text color for the names ... so the names are there just invisible.

The status messages were another puzzler, but I suspect you've simply sized them and positioned them so they display in just the right spot (right over the clock).

All around great job!

40
Templates, Layouts and Sounds / Re: HTML based layout: Blind Joe's Panels
« on: December 11, 2023, 11:45:38 AM »
WOW.  Very professional.  Much of this I think is doable but some I'm not so sure about.  I assume this is all just a mockup?

41
Suggestions / Re: Rounds Template Name
« on: December 11, 2023, 11:37:25 AM »
Good suggestion.  I struggled with this one a little bit because of the way the tournament works with each part (rounds, prizes, tables, etc).  When you create a tournament, load a rounds template (for example), then save the tournament, the tournament is saved, including the current state of the rounds (meaning the contents of the rounds template, basically).  What is NOT saved is a link to the rounds template that was loaded.  This is intentional.  I didn't want a tournament to be linked to its constituent parts, meaning that when you loaded a tournament that included a loaded rounds template, the rounds template would also be loaded.  This would have the effect of altering a tournament (one that could be already completed) if the template were modified or deleted.  So when you load a rounds template (again for example), your current rounds contents are replaced with the contents of that template and no link to the template is preserved in the tournament.

Quote
As it is, if I make a change to a template and go to save it, I have to guess which one I had open.

This isn't entirely true and was the compromise I came up with: the software does remember which template you last loaded.  So if you press Save Template, it should default to the name of the last template loaded, making it a little easier to know which one to save it as.

42
Help Me / Re: Formula Help
« on: December 11, 2023, 11:25:36 AM »
(n + 1 - r) + (tw / n / 10) + nh

Most variables have an alias, so you can also use the longer versions to make the formula more readable:

(buyins + 1 - rank) + (totalWinnings/ buyins / 10) + numberOfHits

FYI if you hover your mouse over any variable name in the Test Conditions section, you'll see a tooltip with information on the variable as well as any aliases it has:



Even better, if you highlight the variable in your formula, you'll get a pop-up with information about the variable, aliases, its current value, and a button which will scroll to the variable and highlight it so you can change its value:

43
Help Me / Re: Sound For player movement
« on: December 11, 2023, 10:41:48 AM »
If you're asking how to play a sound when a specific player is moved from one seat to another, I'm afraid there isn't a way to do that.

44
Help Me / Re: seat players randomly
« on: December 11, 2023, 10:40:44 AM »
The seating algorithm has a "shortcut" for initial seating.  That is, instead of going through all of the business of how to balance the tables, which player should move based on location, number of previous moves, distance from the dealer, etc, etc, the seating algorithm takes note that the tournament hasn't yet started and no player has yet been seated.  In this case, the algorithm determines how many tables are needed, and how many seats at each table are needed, then goes through them in order, randomly selecting and seating a player.  Therefore, the seating ends up "compressed", which means any empty seats are always at the end of the table.  It is unfortunate (and probably technically a bug) that the setting When moving players, seat players as close to seat 1 as possible is ignored in this case.  Interesting this has never to my knowledge been pointed out.

There are a couple of ways to work around this.  The first way would be to automatically seat players as you buy them into the tournament (check the Auto seat checkbox on the Buy-in Players window).  When you seat players as they buy-in, the software takes NO balancing whatsoever into consideration, so you get truly random seating.  The downside to this method is that you may have to make some adjustments if you don't know exactly how many players will be playing.  For example, if you are expecting 24 people and have 3 tables of 8 seats to accommodate them, but only 20 people show up, you could have 8 at one table, 7 at another, and 5 at the third table, which is not balanced.  Easy to fix, but you still have to do move some players before the tournament starts.

The second way to do it is more of a hack.  If you wait until all players are bought-in to seat them, before you press Seat Players drag a single player to a random table and seat (or right-click on the player in the Unseated Players section and select Randomly seat player at any table).  Once one player is placed on a table, press the Seat Players button.  This will bypass the "shortcut" and force the seating algorithm into the the usual method of seating/moving players, and will respect the When moving players, seat players as close to seat 1 as possible setting (so make sure to disable that).

45
Templates, Layouts and Sounds / Re: Clock-Help
« on: November 29, 2023, 05:32:58 PM »
Hey Corey, found this looking for something else, but is there a way to display the time WITHOUT the leading zeroes? I don't need hours as our longest levels are 40 minutes.
I've looked through the Preferences Tab, but I haven't found it. Maybe I'm looking with my mouth.

Looking back at this, it's odd to me that the default clock display will have a leading zero for hours but not for minutes.   ???  So a round that is an hour long will display as 01:00:00.  When it gets to less than an hour it will display as 59:59 and then when it gets to less than 10 minutes it will display as 9:59.  Not sure why that wasn't consistent.  At less than 1 minute it displays as 0:59, but that makes sense to me because :59 seems odd without the leading zero.

You can also specify the format, but I have to admit after messing around with it for 10 minutes and trying a bunch of combinations, I'm convinced it was not designed very well and needs to be revisited in the next version.  I would recommend:

<clock format="hMMSS:">

The upside is the hours won't have a leading zero.  The downside is the minutes will have a leading zero.

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