Author Topic: Import Prizes  (Read 1932 times)

brewdawg93

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Import Prizes
« on: January 27, 2022, 12:28:16 AM »
is there a way to import prizes?
Our tournament host has a payout table to that is a bit off from the prizes that are calculated.  He has figured up the prizes for tourneys up to 18 players.  I would rather use the prize tool and generate them, but he wants to try and use the schedule as developed.

Corey Cooper

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Re: Import Prizes
« Reply #1 on: January 28, 2022, 10:07:10 AM »
There is no way to import prizes.  But it sounds like what you might be looking for is the Automatic Prizes feature.  This feature allows you to specify the prizes for different tournament sizes, and the application will setup the prizes based on the number of players (actually there can be a number of factors but this simplest and most common) and dynamically reconfigure the prizes from that configuration file as players are added/removed.  You'll have to adapt your prize configuration to the file type that the TD application expects, but that should be a one-time setup.  On the Help tab, click on section 31 "Configuring Prize Levels".  It can be a little daunting to the less-technically inclined, but it's really not that bad.  Happy to help set it up for you if you need it.  Feel free to continue the conversation here or email me at support@thetournamentdirector.net.

brewdawg93

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Re: Import Prizes
« Reply #2 on: January 28, 2022, 12:41:08 PM »
Thanks for the info.  I think I can make that work.  I did notice that this file is not in the normal location for TD files.  It is in the AppData directory.  Will that info be backed up and transferred if I follow the backup process?

I am going to have to convince our host to allow TD to do the prizes.  He has it setup to award a percentage based on each person bought-in, rather than a range.  But I want to try and see if it will work.

I am assuming that I can put decimal percentage values, e.g. 66.6 and 33.3?  Also, should I just set minPlayers="x" and maxPlayers="x" for each level?  Or is there a variable for Number of players that can be used to replace those?
« Last Edit: January 28, 2022, 12:53:49 PM by brewdawg93 »

brewdawg93

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Re: Import Prizes
« Reply #3 on: January 28, 2022, 01:28:34 PM »
Ok. got it entered and figured out that the decimals work.  The only question I have now is on the variable for min/maxPlayers

Corey Cooper

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Re: Import Prizes
« Reply #4 on: January 28, 2022, 02:21:16 PM »
Thanks for the info.  I think I can make that work.  I did notice that this file is not in the normal location for TD files.  It is in the AppData directory.  Will that info be backed up and transferred if I follow the backup process?

You should copy the file and edit the copy.  Put it in your templates folder, for example, and it can then be backed up.  Then you can edit the Automatic Prizes Configuration to point to your copy.  It has been so long I'm honestly no longer sure why it isn't put in the Data Store by default, like all of the included templates.

I am assuming that I can put decimal percentage values, e.g. 66.6 and 33.3?  Also, should I just set minPlayers="x" and maxPlayers="x" for each level?  Or is there a variable for Number of players that can be used to replace those?

You need to set minPlayers and maxPlayer values for each level to a number (no variables here).  eg, minPlayers="1" and maxPlayers="10" would define a set of prizes to be used when there is at least 1 player but no more than 10 players in the tournament.  For the next level you might use minPlayers="11" and maxPlayers="20" to define the set of prizes to be used when there are between 11 and 20 players in the tournament.

brewdawg93

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Re: Import Prizes
« Reply #5 on: January 28, 2022, 02:38:20 PM »

You need to set minPlayers and maxPlayer values for each level to a number (no variables here).  eg, minPlayers="1" and maxPlayers="10" would define a set of prizes to be used when there is at least 1 player but no more than 10 players in the tournament.  For the next level you might use minPlayers="11" and maxPlayers="20" to define the set of prizes to be used when there are between 11 and 20 players in the tournament.

Thanks.  That did it.  I did make a copy before editing and I am using that file for the automatic prizes.

The reason I asked on minPlayers and maxPlayers is because our host pays based on each buy-in.  So my new prizes layout has minPlayers="3" and maxPlayers="3", minPlayers="4" and maxPlayers="4", minPlayers="x" and maxPlayers="x", etc. etc.  I only did up to 18 because that is our normal limit for players.  But it was tediuos...LOL.  Thanks for the help

brewdawg93

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Re: Import Prizes
« Reply #6 on: March 31, 2022, 06:15:58 PM »
So, as a follow-up, is there anyway to add a specific amount to each prize, based on rebuys?  The guy that developed the payout table doesn't put the rebuy money in and use the same percentages.  He adds a specific amount to the existing prizes.  His example is below

Suppose 5 payout spots, add the following per payout level.

Rebuys 1          2          3

1 =       $10      $20      $25

2 =       $10      $15      $25

3 =       $10      $15      $25

4 =       $5        $15      $25

5 =       $5        $15      $20

Corey Cooper

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Re: Import Prizes
« Reply #7 on: April 01, 2022, 05:00:24 PM »
Unfortunately no.  There is an item on my to-do list (it's been there a long time) to allow prizes to be calculated using a formula, but it has never made it into the software.  I'll see if I can find it and move it up the list.

brewdawg93

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Re: Import Prizes
« Reply #8 on: April 02, 2022, 02:39:10 AM »
Thanks.  So what I have figured out to do, I will use the automatic prizes until all are bought in.  then I will convert them to fixed prize amounts and then use the 'Adjust by' feature to adjust the prizes by the specified amount.  Unless there is a better way to do it.

Corey Cooper

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Re: Import Prizes
« Reply #9 on: April 05, 2022, 05:05:43 PM »
That sounds like as good a way as any.